Aion 2 guides

Independent references for factions, classes, flight, world bosses, gathering and dungeons. Useful even if you never buy a key.

Playable Elyos and Asmodians, hostile Balaur, starting zones and why faction labels exist on ESP.

The eight launch classes, roles and weapons — identical on Elyos and Asmodians.

Wings, Flight Power, glide and open-sky combat as documented for global Aion 2.

Field bosses, timers and how boss ESP relates to open-world hunting — without fake spawn tables.

When gathering unlocks, node types community maps list, and how node ESP filters fit in.

Sealed dungeons, expeditions and later difficulties as documented for global — entry rules, not cheat walkthroughs.

A conservative public timeline for Aion 2 — only facts we can point to, not rumor patches.